VIVE Focus Vision Business Edition
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VIVE Focus Vision Business Edition

VIVE Focus Vision Business Edition is a business-class standalone XR headset combining virtual reality, colour mixed reality and the ability to operate as a PC VR device. It offers a resolution of 2448 × 2448 pixels per eye, a field of view of up to 120°, integrated eye tracking, automatic interpupillary distance adjustment, hand tracking, a depth sensor and stereoscopic colour passthrough.

VIVE Focus Vision Business Edition – Standalone XR Headset for Training, Simulation and Business Applications

VIVE Focus Vision Business Edition is a business-class standalone XR headset combining virtual reality, colour mixed reality and the ability to operate as a PC VR device. It offers a resolution of 2448 × 2448 pixels per eye, a field of view of up to 120°, integrated eye tracking, automatic interpupillary distance adjustment, hand tracking, a depth sensor and stereoscopic colour passthrough.

Business Edition is intended for commercial applications, including training, simulation, design, visualisation, collaboration, research and multi-headset XR deployments. It includes a two-year VIVE Business Warranty & Services package and access to the standard tier of the VIVE Business+ device-management platform.

How does Business Edition differ from the consumer version?

The primary difference is not the core hardware specification, but the package of services intended for commercial use.

Business Edition includes:

– a two-year limited warranty for commercial use,
– priority business support,
– expedited device repair or replacement,
– access to VIVE Business+ Standard,
– remote device-management capabilities,
– support for Mobile Device Management, or MDM, solutions,
– the ability to select the application marketplace available on the device.

BWS activation and headset registration are required. HTC states that the process should be completed within 90 days of purchase. The more advanced VIVE Business+ Pro and Ultimate tiers require additional paid subscriptions.

Important explanation of the “5K” designation

The manufacturer describes the VIVE Focus Vision display as “5K”, although each eye receives an image with a resolution of 2448 × 2448 pixels. The combined resolution of both panels is 4896 × 2448 pixels.

The “5K” designation therefore refers to the combined horizontal width of the two displays. It does not mean 5K resolution per eye.

Who is this product for?

– Companies conducting employee training in VR and MR.
– Vocational and technical training centres.
– Military, law-enforcement and public-safety training organisations.
– Manufacturing companies preparing mixed-reality work instructions.
– Designers, engineers and architects working with 3D models and digital twins.
– Laboratories studying user behaviour, perception and gaze direction.
– Universities and specialist educational laboratories.
– Operators of VR entertainment centres and location-based experiences.
– Organisations deploying multiple headsets and requiring centralised device management.
– Users requiring standalone XR with optional access to PC VR and SteamVR applications.

Key information before purchase

– VIVE Focus Vision can operate independently, without a computer or external base stations.
– Integrated inside-out tracking covers the headset, controllers and the user’s hands.
– Two 6DoF controllers are included in the standard package.
– The headset can stream PC VR and SteamVR applications from a compatible computer through Wi-Fi, USB or DisplayPort.
– A separate VIVE Wired Streaming Kit is required for a direct DisplayPort connection and is not included as standard.
– DisplayPort mode supports refresh rates of up to 120 Hz in beta, but does not support mixed-reality functionality.
– The standard standalone refresh rate is 90 Hz.
– Integrated eye tracking supports automatic IPD adjustment, gaze analysis and foveated rendering, but individual applications must support these functions.
– Optional accessories, including VIVE Ultimate Trackers, additional batteries, the DisplayPort streaming kit and facial-tracking solutions, are sold separately.
– HTC VIVE requires BWS coverage for commercial use. Business Edition includes a two-year package, but activation is required.

What is included?

– VIVE Focus Vision headset,
– face-interface spacer,
– front face cushion,
– rear cushion,
– replaceable battery,
– top strap,
– left controller,
– right controller,
– two controller wrist straps,
– 30 W power adapter,
– split charging cable,
– lens-cleaning cloth,
– QR code linking to the quick-start guide,
– safety guide,
– warranty card,
– card for checking headset compatibility with the user’s glasses.

Advantages

– Standalone operation without a computer or base stations.
– Ability to use PC VR and SteamVR applications through Wi-Fi, USB or DisplayPort.
– Resolution of 2448 × 2448 pixels per eye.
– Field of view of up to 120°.
– Standard 90 Hz refresh rate.
– Support for up to 120 Hz in DisplayPort mode, currently marked as beta.
– Integrated eye tracking with a 120 Hz data-output frequency.
– Automatic IPD adjustment in the 57–72 mm range.
– Stereoscopic colour passthrough using two high-resolution cameras.
– Depth sensor improving spatial mapping and interaction with real surfaces.
– Infrared-assisted hand tracking that can operate in lower-light environments.
– Four environmental and positional tracking cameras.
– No requirement for external tracking base stations.
– Replaceable battery with hot-swap functionality.
– Internal reserve battery maintaining operation while the main battery is replaced.
– Active cooling designed to reduce heat around the lenses.
– Reinforced construction with a magnesium-alloy front frame.
– Magnetically attached, replaceable polyurethane cushions suitable for cleaning.
– Design adapted for users wearing prescription glasses.
– Two controllers included as standard.
– Integrated directional speakers, noise-reducing microphones and a 3.5 mm audio connector.
– Expandable storage through MicroSD cards with capacities of up to 2 TB.
– Support for object and full-body tracking using optional VIVE Ultimate Trackers.
– Support for OpenXR, Unity, Unreal Engine and standalone Android-based applications.

Limitations and requirements

– The Qualcomm Snapdragon XR2 processor may limit the complexity of standalone graphics compared with rendering on a powerful PC.
– High-quality DisplayPort PC VR requires the separately purchased VIVE Wired Streaming Kit.
– DisplayPort mode does not support mixed-reality functionality.
– The 120 Hz DisplayPort mode remains a beta feature.
– Main battery life is limited to approximately two hours.
– Additional batteries must be purchased separately for uninterrupted use.
– Integrated storage is limited to 128 GB, although it can be expanded with a MicroSD card.
– High-quality wireless PC VR requires suitable Wi-Fi infrastructure and a wired connection between the computer and router.
– Eye tracking, foveated rendering, heatmaps and gaze analysis must be supported by the selected application.
– Eye-tracking accuracy may be affected by certain eye conditions, previous eye surgery, heavy makeup or severe myopia.
– The manufacturer does not provide an exact headset weight or dimensions in the current official specification.
– No IP protection rating or confirmed industrial- or military-durability standard is provided.
– Larger deployments may require paid VIVE Business+ Pro or Ultimate subscriptions for more advanced management functions.

Applications

– Vocational and procedural training.
– Hazard and emergency-response simulations.
– Machinery and equipment operator training.
– Mixed-reality assembly and maintenance instructions.
– Occupational health and safety training.
– Military, police, fire-service and public-safety training.
– Architectural and industrial project visualisation.
– Reviews of 3D models and digital twins.
– Virtual meetings and team collaboration.
– User-behaviour and gaze-direction research.
– Product demonstrations.
– Multi-user free-roam experiences.
– VR arcades, entertainment parks and location-based installations.
– SteamVR games and applications when connected to a compatible computer.
– Development of standalone and PC-based OpenXR applications.

Suitability for consumers

– Medium suitability for advanced home users.
– The headset provides standalone applications, included controllers and access to PC VR and SteamVR.
– Integrated eye tracking, colour passthrough and automatic IPD adjustment may appeal to XR enthusiasts.
– Business Edition is nevertheless intended primarily for organisations. Consumers who do not need a commercial warranty, VIVE Business+ or fleet-management functions should consider the standard VIVE Focus Vision edition.
– Relatively short battery life and the additional cost of the DisplayPort kit increase the cost of a more advanced PC VR configuration.

Suitability for education

– High suitability for universities, technical institutions and specialist training centres.
– Standalone operation and inside-out tracking simplify deployment compared with systems requiring external base stations.
– Automatic IPD adjustment makes it easier to transfer the headset quickly between users.
– Magnetic cushions and cleanable surfaces are beneficial in shared environments.
– Centralised device management can simplify application installation, configuration and monitoring across multiple headsets.
– Colour passthrough and the depth sensor support the combination of 3D models with real training equipment.
– Cost, licensing, additional batteries and advanced management subscriptions may limit large-scale deployment.

Suitability for laboratories and research

– High suitability for research into perception, user behaviour and human-computer interaction.
– Integrated eye tracking operates at 120 Hz and provides gaze-direction data, heatmaps and information useful for attention studies.
– Automatic IPD calibration simplifies studies involving multiple participants.
– VIVE Focus Vision can be used with specialist research platforms to design experiments and collect synchronised behavioural and biometric data.
– The headset can potentially be integrated with EEG, fNIRS, BIOPAC and other external research systems.
– The manufacturer does not present VIVE Focus Vision as certified measurement equipment. Accuracy, repeatability and methodology should be validated before data is used in scientific research.

Suitability for healthcare

– High potential suitability for training and research, but without confirmed classification as a medical device.
– The headset may be used for healthcare personnel training, procedural simulation, anatomy education, rehabilitation, behavioural research and medical-model visualisation.
– Integrated eye tracking may support analysis of attention and procedural performance.
– Standalone operation and cleanable surfaces simplify use in controlled training environments.
– HTC VIVE works with organisations developing VR solutions for medical training, rehabilitation and healthcare.
– The manufacturer does not declare VIVE Focus Vision to be a diagnostic, therapeutic or certified medical device.

Suitability for industry and design

– High suitability.
– The manufacturer officially identifies applications in manufacturing training, work instructions, design, visualisation and model review.
– Colour passthrough and the depth sensor allow instructions and virtual models to be overlaid onto real machines and workstations.
– Hand tracking enables controller-free interaction, including in lower-light environments.
– Optional trackers can be used to track tools, equipment, limbs and objects during training.
– PC VR can provide more advanced visualisation than the standalone processor can render.
– The lack of declared industrial durability or an IP protection rating means the headset is best suited to controlled factories, laboratories, training rooms and demonstration environments.

Suitability for military, law enforcement and public safety

– Confirmed suitability for training and simulation, but not classification as operational field equipment.
– HTC VIVE positions its XR solutions for government, military and public-safety organisations.
– The manufacturer presents examples involving military and law-enforcement customers using the device in training environments.
– The replaceable battery, automatic IPD, reinforced construction and mixed-reality functions are useful in multi-user training systems.
– The headset may support procedural training, de-escalation, equipment operation, tactical exercises, spatial orientation and trainee-behaviour analysis.
– HTC states that VIVE headsets are manufactured in a TAA-designated region and comply with Section 889 requirements of the US National Defense Authorization Act regarding specified telecommunications and surveillance equipment.
– TAA compliance relates to product origin requirements in certain US government procurements. It is not a military-durability certification.
– The manufacturer does not declare compliance with MIL-STD standards, an IP rating or resistance to water, dust, vibration, impact or extreme temperatures.
– The device should therefore be treated as a component of a training or simulation system rather than as equipment intended for direct operational field use.

Suitability for entertainment centres and free-roam installations

– Very high suitability.
– The construction is reinforced for repeated and intensive use.
– Replaceable batteries help reduce downtime between sessions.
– Magnetic cushions can be removed, replaced and cleaned quickly.
– Automatic IPD adjustment reduces preparation time for each new user.
– The standard inside-out tracking area can cover up to 10 × 10 m.
– VIVE Business Location-Based Software Suite can support multi-user installations across spaces of up to approximately 1,000 m².
– Additional functions include shared maps, free-roam area configuration and synchronisation of multiple headsets.

Is VIVE Focus Vision Business Edition the right choice?

VIVE Focus Vision Business Edition may be a suitable choice when the key requirements are:

– standalone operation without a computer,
– use of the same headset as a PC VR device,
– colour mixed reality,
– an integrated depth sensor,
– integrated eye tracking,
– automatic IPD adjustment,
– controller-free hand tracking,
– easy sharing between multiple users,
– replaceable batteries,
– fleet management,
– commercial warranty and business support,
– multi-user training and free-roam installations.

Another product may be more suitable when the main requirements are:

– micro-OLED displays with very deep blacks,
– exceptionally low headset weight,
– resolution higher than 2448 × 2448 pixels per eye,
– longer operation on a single battery,
– full-quality PC VR without purchasing an additional DisplayPort kit,
– mixed reality while using direct DisplayPort mode,
– official medical certification,
– confirmed industrial or military durability.

Technical specifications

Display and optics

– Displays: 2 × LCD.
– Resolution: 2448 × 2448 pixels per eye.
– Combined resolution: 4896 × 2448 pixels.
– Standard refresh rate: 90 Hz.
– Maximum refresh rate: up to 120 Hz in DisplayPort mode, beta.
– Field of view: up to 120°.
– Automatic IPD adjustment: yes.
– IPD range: 57–72 mm.
– Lens type: not specified in the current official product specification.

Processor and memory

– Processor: Qualcomm Snapdragon XR2.
– RAM: 12 GB LPDDR5.
– Internal storage: 128 GB.
– Storage expansion: MicroSD cards up to 2 TB.
– MicroSD card included: no.

Cameras and sensors

– four tracking cameras,
– two eye-tracking cameras,
– two high-resolution colour passthrough cameras,
– depth sensor,
– infrared illuminator,
– gyroscope,
– accelerometer,
– proximity sensor.

Eye tracking

– Data-output frequency: 120 Hz, binocular.
– Declared accuracy: 0.5° to 1.1° within the central 20° field area.
– Calibration: five-point.
– Automatic IPD adjustment: yes.
– Supported applications: gaze tracking, heatmaps, eye-controlled interaction, avatar eye movement and foveated rendering, depending on application support.

Hand and positional tracking

– Headset tracking: 6DoF inside-out.
– Controller tracking: 6DoF inside-out.
– Hand tracking: integrated and supported by an infrared illuminator.
– Hand-tracking model: 26 points.
– Standard room-scale area: up to 10 × 10 m.
– Expanded business area: up to 1,000 m² using VIVE Business solutions.
– Full-body and object tracking: optional VIVE Ultimate Trackers.

Mixed reality

– stereoscopic colour passthrough,
– two high-resolution cameras,
– depth sensor,
– environmental object and surface recognition,
– automatic room scanning,
– interaction between virtual objects and physical surroundings,
– mixed reality unavailable during direct DisplayPort operation.

Connectivity

– USB: 1 × USB 3.2 Gen 1 Type-C.
– USB with DisplayPort support: 1 × USB 3.2 Gen 1 Type-C.
– Wi-Fi: Wi-Fi 6 and Wi-Fi 6E, depending on regional availability.
– Bluetooth: Bluetooth 5.2 and BLE.
– PC VR: Wi-Fi, USB or DisplayPort.
– DisplayPort: requires the optional VIVE Wired Streaming Kit.

Audio

– two directional dual-driver speaker systems,
– spatial audio,
– audio-leakage-reduction mode,
– two microphones,
– noise and echo reduction,
– 3.5 mm headphone output.

Battery

– Type: replaceable rear-mounted battery.
– Operating time: up to two hours.
– Hot-swap: supported.
– Internal reserve battery: up to 20 minutes of standby operation during battery replacement.
– Fast charging: up to 50% in approximately 30 minutes using the included 30 W adapter.
– Additional batteries: sold separately.

Controllers

– two controllers included,
– 6DoF tracking,
– analogue joystick,
– analogue trigger,
– grip button,
– A/B and X/Y buttons,
– system and menu buttons,
– Hall-effect sensors in the trigger and grip button,
– capacitive sensors,
– gyroscope and accelerometer,
– integrated rechargeable battery,
– USB-C charging,
– battery life of up to 15 hours.

Software and management

– standalone VIVE environment based on Android,
– VIVE OpenXR SDK,
– VIVE Wave SDK,
– Unity,
– Unreal Engine,
– SteamVR through VIVE Streaming,
– VIVE Business+,
– VIVE Location-Based Software Suite,
– support for external MDM platforms, including Microsoft Intune, VMware AirWatch and ArborXR.

Minimum PC requirements – DisplayPort

– Processor: Intel Core i5-4590, AMD Ryzen 5 1500X or better.
– NVIDIA graphics card: GeForce RTX 2060 6 GB or better.
– AMD graphics card: Radeon RX 5500 or better with at least 6 GB VRAM; AMD support remains in beta.
– RAM: at least 8 GB.
– Operating system: Windows 10 or Windows 11.
– USB port: 1 × USB 3.0 Type-A.
– Video output: DisplayPort connected directly to a dedicated graphics card.
– Required accessory: VIVE Wired Streaming Kit.

Minimum PC requirements – USB and Wi-Fi

– Processor: Intel Core i5-4590, AMD Ryzen 5 1500X or better.
– Graphics card: NVIDIA GeForce GTX 1060 6 GB, AMD Radeon RX 580 or better.
– RAM: at least 8 GB.
– Operating system: Windows 10 or Windows 11.
– USB: minimum USB 2.0; USB 3.0 or newer recommended.
– Wireless network: Wi-Fi 802.11ac, 802.11ax 5 GHz or Wi-Fi 6E.
– The computer and headset must be connected to the same network.

Weight and dimensions

– Weight: no exact value is provided in the current official VIVE Focus Vision specification.
– Dimensions: no exact dimensions are provided in the current official product specification.

Certification and intended use

– Official intended use: business VR and MR applications, training, simulation, design, visualisation, collaboration and location-based entertainment.
– Commercial warranty: two-year VIVE Business Warranty & Services package included with Business Edition.
– VIVE Business+: Standard tier included after BWS activation.
– TAA: the manufacturer states that VIVE headsets are manufactured in a TAA-designated region.
– Section 889 NDAA: the manufacturer declares compliance with requirements concerning specified telecommunications and surveillance equipment.
– Confirmed military and law-enforcement use: yes, as a component of commercial training systems.
– Declared MIL-STD compliance: no information provided.
– Declared IP protection rating: no information provided.
– Declared medical certification: no information provided.
– Classification as medical equipment: no.
– Classification as operational military equipment: not provided by the manufacturer.
– Industrial or field durability: not formally confirmed.

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