Senso DK3
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  • Senso DK3

Senso Devices Senso Glove DK3

The Senso Glove DK3 is a set of two wireless gloves that function as motion controllers for VR and AR environments. The gloves record hand and finger positioning using inertial sensors and provide the user with vibration feedback independently for each finger and wrist.
The solution can be used with SteamVR, Unity, Unreal Engine, and custom applications communicating with the Senso software via TCP or UDP. However, it should be noted that the DK3 does not provide precise 3D hand position tracking on its own. Without external trackers, the system primarily determines hand orientation and finger flexion.

Senso Devices Senso Glove DK3

The Senso Glove DK3 is a set of two wireless gloves that function as motion controllers for VR and AR environments. The gloves record hand and finger positioning using inertial sensors and provide the user with vibration feedback independently for each finger and wrist.

The solution can be used with SteamVR, Unity, Unreal Engine, and custom applications communicating with the Senso software via TCP or UDP. However, it should be noted that the DK3 does not provide precise 3D hand position tracking on its own. Without external trackers, the system primarily determines hand orientation and finger flexion.

Key Features

Hand and finger tracking.
8 IMU sensors.
6 LRA vibration motors.
Over 100 programmable vibration effects.
Declared latency: 15 ms.
IMU sensor frequency: 400 Hz.
Data transmission at approximately 90–100 frames per second using an RF connection.
RF or Bluetooth Low Energy 4.2 connectivity.
Manufacturer-claimed operating time: approximately 4–6 hours.
SteamVR support.
Integration with Unity, Unreal Engine, Android, and custom apps.
Option to use HTC Vive or Tundra trackers for improved positioning accuracy.

Technical Specifications

Name: Senso Glove DK3.
Device Type: Wireless Hand Control and Tracking Gloves.
Number of Gloves Included: 2 — Left and Right.
Sensors: 8 IMUs distributed across the palm, wrist, and fingers.
Feedback: 6 LRA vibration motors.
Vibration Location: Five fingers and the wrist.
Haptic Effects: Over 100 vibration effects.
IMU Frequency: 400 Hz.
RF Data Rate: Typically 90–100 FPS.
Declared Latency: 15 ms.
Connectivity: RF or Bluetooth Low Energy 4.2.
European Union Band: ISM 865 MHz configuration.
North America Band: 902–928 MHz.
Battery life: The manufacturer states 4 hours on the product page and 4–6 hours in the current Partner FAQ.
Charging time: approximately 90 minutes according to the Partner FAQ.
Calibration: Required before first use and after changing the user or glove position.
Base system: Windows x64.
VR support: SteamVR.
Graphics engines: Unity and Unreal Engine.
Programming integration: TCP/UDP and JSON data.
Android: Supported after installing BLE firmware.
External trackers: HTC Vive Tracker and Tundra Tracker.
Sizes: XS, S, M, L, and XL.
Hand length for each size: approximately 20–24 cm.
Hand width: approximately 7–11 cm.
Available colors indicated in the current documentation: red, gray, and black.

How it works

Each IMU sensor measures the orientation of a specific part of the hand. The software combines the readings and builds a virtual hand skeleton, including finger flexion and orientation.

In SteamVR, the gloves can emulate Valve Index Controllers. Because they lack traditional buttons or joysticks, controller functions are activated by gestures, such as flexing the index finger, bringing certain fingers together, or pointing in a direction. The manufacturer states that some gestures have a recognition delay of approximately 0.5 to 2 seconds to reduce accidental activations.

Feedback Type

The Senso DK3 provides vibrotactile feedback, not force feedback.

The glove can:
vibrate on a specific finger,
replicate the touch of an object,
transmit short pulses when pressing or moving the hand,
trigger a pre-programmed sequence of effects.

The glove cannot:
physically stop the finger,
simulate the weight of the object being held,
create real resistance,
replicate grip forces,
reproduce surface textures in the same way as devices with mechanical actuators.

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